Wednesday, 16 December 2015

Game Summary

How the game fits the specification:

  • It is a web based casual game that is intended to promote the commercialization of the IP/Brand of Dog Ear's children's book series - Miss Rosie Red.
  • The design is experimental - it is meant to subvert expectations of a product based upon a children's book series. As a result is should promote the IP to a larger (yet older demographic).
  • I wanted to create a fun yet professional experience for the player. I wished to achieve this through the use of iterative design; this allowed me to get feedback on game elements which in turn aided me in altering/removing elements that resulted in a "better" game. I wanted to prove this through both my game pitch and play-testing sessions (aided by numerous theorists and models to help with good design).
  • I tried to make sure I put effort into all elements of my game, from sound design, level design, mechanics, aesthetics and atmosphere. The result was to hopefully create a bespoke product that I would be proud of one day publishing.
  • I also made sure to include a tutorial (Level01) and a Help menu/screen which is accessed through the level select page. This would further reassure the player or clarify some aspects of the game if the player is unsure how to proceed.
  • Replayability was a major concern throughout, I chose to tackle this problem by having a degree of randomness to where Enemies spawn and which type of enemy actually spawns in the first place. I also wanted to create multiple paths for each level and an unlockable mini-game on each level. The mini-games themselves are intended to create a sense of replayability as you try to beat your previous score.
  • The idea behind the dark theme and juxtaposing (more upbeat/light hearted) mini-games was to create a unique game that through subversion would create something original.
  • Finally the Blog itself is my documentation of this iterative process. I made sure to update this daily as my design progressed.

Summary of the Final Design:

The Game stars a sketched Rosie Red as she flees from or conquers her fears as she tries to reach the exit door. Along the way she uses her torch to reveal secrets and defeat dangers to find new costumes which offer new abilities. Her story continues across three levels as she gradually becomes more confident in herself (becoming invincible when she chooses to become herself). She must not allow dangers to cause her anxiety and may use her friends (bonuses) to help her achieve her goal. Three unlockable mini-games are also present which allows the players to put away Rosie's old building blocks into the clothing chest from her childhood.

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