Wednesday, 16 December 2015

Blog Summary

This blog is used to document the iterative design process I used when creating the game. Throughout this blog I have documented the following:

The conceptualization of the idea: my initial step, this is where I began spouting ideas and using through analyzing the assignment specs decided on an initial theme and design. At this stage everything was very primitive.

Preparing for the game pitch: I began putting ideas together to get a more concrete foundation for my game. I decided to use many topics and models I had learned throughout the course, such as subversion ( contesting the norm ) to influence my design. I put together a slide show and a rough script where I talked about the fundamentals and relevant models used as inspiration.

Feed Back from game pitch: It was here I began making changes to the game, many of these changes are documented throughout. Again this step in the process allowed me to change/ alter or include many new features such as: making the goal clearer and choosing a target demographic for the game.

Analyzing Feedback: I decided to use the EGA/AGE model to analyse my game/feedback and document not just what I changed and why I changed it but how it would affect the game/game-play and the users experience as a whole. It also allowed me to suggest improvements to the game and how these improvements would further more impact new data for the player.

Playtesting: This was my next crucial step in the iterative process, I allowed a small demo section of my game to be played by others. Their would respectively give me feedback on certain aspects, their experience and any advice on improvements would become invaluable for further exploring my design. This would result in the addition of the mini game.

Playtesting Log: I documented many changes I made to my game, this was a rough log in which I would document any alterations of variables, changes or removal/addition of content. The mini game is further analysed here also.

PlayTesting Analysis: Again I decided to use another model/Framework to help explore what impact the changes/current content of the game would mean for the users experience...

Subversion: It is here that I communicate my reasoning behind the decisions i made with regards to a few aspects of the game: subversion( the decision to choose a more mature/dark take on the theme with contrasts the lighthearted source material ) and the juxtaposition of the sweet/more light hearted mini games.

Game Summary: As the game evolved so much throughout the iteration I wanted to document a solid summary for the final version of the game.

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